Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but faculty may not have an informed idea of what game programming is like or how to advise students interested in the field. This paper describes the results of interviews with developers, managers, and artists at one company to determine what qualifications were most significant when evaluating college hires for jobs in game development. The qualifications we elicited formed the basis of a company-wide survey. Categories and Subject Descriptors K.3.2 [Computers and Education]: Computer and Information Science Education—Curriculum; K.8.0 [Personal Computing]: General—Games General Terms Human Factors Keywords Game curriculum, Game concentration