Sciweavers

EDUTAINMENT
2009
Springer
13 years 9 months ago
Design of an Interactive Table for Mixed-Reality Learning Environments
This paper presents a prototype of a low-cost Mixed Reality Interactive Table (MRIT) which is equipped with a Web camera, a projector, animal-appearance robots, gloves with acceler...
Mu-Chun Su, Gwo-Dong Chen, Yi-Shan Tsai, Ren-Hao Y...
EDUTAINMENT
2009
Springer
14 years 5 months ago
Exploring Children's Perceptions of the Robots
In order to introduce robots into education field appropriately, it is necessary to consider the children‘s perceptions of the robots. In this study, the researchers developed th...
Yi-Chun Lin, Tzu-Chien Liu, Maiga Chang, Shiau-Pin...
EDUTAINMENT
2009
Springer
14 years 5 months ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk
EDUTAINMENT
2009
Springer
14 years 5 months ago
Towards Intelligent Computer Assisted Educational Role-Play
This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as ...
Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kri...
EDUTAINMENT
2009
Springer
14 years 5 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
EDUTAINMENT
2009
Springer
14 years 5 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
EDUTAINMENT
2009
Springer
14 years 5 months ago
Music-Making and Musical Comprehension with Robotic Building Blocks
Being able to express oneself musically and experiment with music composition is traditionally determined by one’s ability to play an actual instrument with a certain degree of c...
Niels Kristian Bærendsen, Carsten Jessen, Ja...
EDUTAINMENT
2009
Springer
14 years 5 months ago
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new le...
Christina M. Steiner, Michael D. Kickmeier-Rust, D...
EDUTAINMENT
2009
Springer
14 years 5 months ago
AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers
Designing intelligent products, systems and related services require the designers to be able to integrate technology in their designs. Among other skills, programming is the key f...
Sjriek Alers, Jun Hu
EDUTAINMENT
2009
Springer
14 years 5 months ago
Pushdown Automata Simulator
Mohamed Hamada