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ACMACE
2009
ACM
13 years 9 months ago
Facial caricature generation using a quadratic deformation model
In this paper we propose a novel approach for generating expressive caricatures from an input image. The novelty of this work comes from combining an Active Appearance Model facia...
Mohammad Obaid, D. Lond, Ramakrishnan Mukundan, Ma...
ACMACE
2009
ACM
13 years 9 months ago
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custombuilt augmented stereoscopic panoramic interactive cultural herit...
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis
ACMACE
2009
ACM
14 years 19 days ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
ACMACE
2009
ACM
14 years 19 days ago
Wearable DJ system: a new motion-controlled DJ system
Yutaka Tomibayashi, Yoshinari Takegawa, Tsutomu Te...
ACMACE
2009
ACM
14 years 19 days ago
Getting acquainted in Second Life: human agent interactions in virtual environments
The paper investigates human agent interactions in virtual environments like Second Life. As interactions in such environments are inherently social, the agent should be able to p...
Christian Pallay, Matthias Rehm, Ekaterina Kurdyuk...
ACMACE
2009
ACM
14 years 19 days ago
Music alphabet for low-resolution touch displays
In this paper we present a novel approach to writing music on handheld pen-based devices which has been developed during the implementation of MusicMan, our pen-based music score ...
Ondrej Polácek, Adam J. Sporka, Pavel Slav&...
ACMACE
2009
ACM
14 years 1 months ago
Novel tactile display for emotional tactile experience
Yuki Hashimoto, Satsuki Nakata, Hiroyuki Kajimoto
ACMACE
2009
ACM
14 years 2 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
ACMACE
2009
ACM
14 years 2 months ago
Zuzen, a cloud-based framework for automated machinima generation
The Zuzen framework is an intelligent tool set for assisting in the generation of machinima. With Zuzen, users that are novice cinematographers do not need to use complex movie-ma...
Samuel Munilla, R. Michael Young