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APGV
2008
ACM

Brightness of the glare illusion

14 years 2 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we measure the perceived luminance of the glare illusion in a psychophysical experiment. To evoke the illusion, an image is convolved with either a point spread function (PSF) of the eye or a Gaussian kernel. It is found that 1) the Gaussian kernel evokes an illusion of the same or higher strength than that produced by the PSF while being computationally much less expensive, 2) the glare illusion can raise the perceived luminance by 20 - 35%, 3) some convolution kernels can produce undesirable Mach-band effects and thereby reduce the brightness boost of the glare illusion. The reported results have practical implications for glare rendering in computer graphics. CR Categories: I.3.8 [Computer Graphics]: Applications-[I.4.9]: Image processing and computer vision--Applications
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans
Added 12 Oct 2010
Updated 12 Oct 2010
Type Conference
Year 2008
Where APGV
Authors Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans-Peter Seidel
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