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2009

Case-Based Reasoning for Build Order in Real-Time Strategy Games

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Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects cases using domain-specific recall methods, which perform exact matching on a subset of the case features. We demonstrate the performance of the technique by implementing it as a component of the integrated agent framework of McCoy and Mateas. Our results demonstrate that the technique outperforms nearest-neighbor retrieval when imperfect information is enforced in a real-time strategy game.
Ben George Weber, Michael Mateas
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2009
Where AIIDE
Authors Ben George Weber, Michael Mateas
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