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AIIDE
2009
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Artificial Intelligence
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AIIDE 2009
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Case-Based Reasoning for Build Order in Real-Time Strategy Games
14 years 1 months ago
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users.soe.ucsc.edu
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
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