Computers have recently emerged as commonplace on the scene in a record number of university art departments. This rapid change has created the need for new curriculum in the computer art discipline. In designing these courses I see three ideas that are paramount to any computer graphics curriculum in the visual arts. First, the courses and course work should focus on individual expression and creativity, second, the instruction should include an awareness of the "wow" factor, and third, the courses should include a balance of computer art, traditional art, computer science, and academics such as theory, art history, and criticism.