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EGH
2009
Springer

Fast minimum spanning tree for large graphs on the GPU

13 years 10 months ago
Fast minimum spanning tree for large graphs on the GPU
Graphics Processor Units are used for many general purpose processing due to high compute power available on them. Regular, data-parallel algorithms map well to the SIMD architecture of current GPU. Irregular algorithms on discrete structures like graphs are harder to map to them. Efficient data-mapping primitives can play crucial role in mapping such algorithms onto the GPU. In this paper, we present a minimum spanning tree algorithm on Nvidia GPUs under CUDA, as a recursive formulation of Bor
Vibhav Vineet, Pawan Harish, Suryakant Patidar, P.
Added 17 Feb 2011
Updated 17 Feb 2011
Type Journal
Year 2009
Where EGH
Authors Vibhav Vineet, Pawan Harish, Suryakant Patidar, P. J. Narayanan
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