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VVS
1996
IEEE

Fast Rendering of Irregular Grids

14 years 4 months ago
Fast Rendering of Irregular Grids
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane approach to accelerate ray casting, and can handle disconnected and nonconvex (even with holes) unstructured irregular grids with a rendering cost that decreases as the "disconnectedness" decreases. The algorithm is carefully tailored to exploit spatial coherenceeven if the image resolution differs substantially from the object space resolution. In this paper, we establish the practicality of our method through experimental results based on our implementation, and we also provide theoretical results, both lower and upper bounds, on the complexity of ray casting of irregular grids.
Cláudio T. Silva, Joseph S. B. Mitchell, Ar
Added 07 Aug 2010
Updated 07 Aug 2010
Type Conference
Year 1996
Where VVS
Authors Cláudio T. Silva, Joseph S. B. Mitchell, Arie E. Kaufman
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