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» Fast Rendering of Irregular Grids
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VVS
1996
IEEE
102views Visualization» more  VVS 1996»
14 years 3 months ago
Fast Rendering of Irregular Grids
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane approach to accelerate ray casting, and can handle disconnected and nonconvex (eve...
Cláudio T. Silva, Joseph S. B. Mitchell, Ar...
CGI
1999
IEEE
14 years 3 months ago
Volume Decimation of Irregular Tetrahedral Grids
Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original ent...
Allen Van Gelder, Vivek Verma, Jane Wilhelms
VISUALIZATION
1996
IEEE
14 years 3 months ago
Hierarchical and Parallelizable Direct Volume Rendering for Irregular and Multiple Grids
A general volume rendering technique is described that efficiently produces images of excellent quality from data defined over irregular grids having a wide variety of formats. Re...
Jane Wilhelms, Allen Van Gelder, Paul Tarantino, J...
VISUALIZATION
2000
IEEE
14 years 3 months ago
On-the-Fly rendering of losslessly compressed irregular volume data
Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to allevia...
Chuan-Kai Yang, Tulika Mitra, Tzi-cker Chiueh
DAGSTUHL
1997
14 years 10 days ago
Simple, Fast, and Robust Ray Casting of Irregular Grids
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...
Paul Bunyk, Arie E. Kaufman, Cláudio T. Sil...