With increasingly rapid development in Computerbased Sport Training (CBST), feedback plays an important role in both coaching and learning. A good CBST system includes not only good training strategies but also effective feedback design. Feedback in the motor skill domain via CBST may be synthetically designed to allow athletes to practise in a more effective way, and enhance their skill acquisition. Existing designs lack pedagogical elements. To bridge the gap, we propose a framework for the design of pedagogically-informed feedback based on learning transactions, competence, cybernetics, and behaviourism.
Yulita Hanum P. Iskandar, Lester Gilbert, Gary B.