Sciweavers

JOT
2006

Game Development Using Design-by-Contract

14 years 12 days ago
Game Development Using Design-by-Contract
There are some application domains to which it appears intrinsically challenging to introduce the services offered by formal engineering methods. This paper is an evidence-based presentation that lightweight formal methods are effective in building realistic networked multiplayer games. The evidence is produced via a pilot study that uses Design-by-Contract, under realistic game development conditions, and encompasses both qualitative and empirical results.
Richard F. Paige, Triston S. Attridge, Phillip J.
Added 13 Dec 2010
Updated 13 Dec 2010
Type Journal
Year 2006
Where JOT
Authors Richard F. Paige, Triston S. Attridge, Phillip J. Brooke
Comments (0)