This paper considers resource allocation in a network with mobile agents competing for computational priority. We formulate this problem as a multi-agent game with the players being agents purchasing service from a common server. We show that there exists a computable Nash equilibrium when agents have perfect information into the future. From our game, we build a market-based CPU allocation policy and a strategy with which an agent may plan its expenditures for a multi-hop itinerary. We simulate a network of hosts and agents using our strategy to show that our resourceallocation mechanism effectively prioritizes agents according to their endowments and that our planning algorithm handles network delay gracefully.
Jonathan Bredin, Rajiv T. Maheswaran, Çagri