We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consists of three parts: an ASL (gesture) recognition engine; an interactive, game-based interface; and an evaluation system. Using interactive, user-centered design and the results of two Wizard-of-Oz studies at Atlanta Area School for the Deaf, we present some unique insights into the spatial organization of interfaces for deaf children. Author Keywords Deaf; children; ASL; design; Wizard-of-Oz method; computer games; computer aided language learning ACM Classification Keywords H.5.2 [Information interfaces and presentation]: User Interface - User-centered Design; K.8.0 [Personal Computing]: Games
Seungyon Claire Lee, Valerie L. Henderson, Harley