Sciweavers

BCSHCI
2007
14 years 29 days ago
Ten emotion heuristics: guidelines for assessing the user's affective dimension easily and cost-effectively
Emotional appeal is a key dimension in user experience that often goes unmeasured in most user-centered design projects. This paper presents preliminary work for developing a set ...
Eva de Lera, Muriel Garreta Domingo
AVI
2008
14 years 1 months ago
MedioVis: visual information seeking in digital libraries
MedioVis is a visual information seeking system that aims to support users' natural seeking behavior, particularly in complex information spaces. To achieve this goal we intr...
Mathias Heilig, Mischa Demarmels, Werner A. Kö...
CHI
2007
ACM
14 years 3 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
CHI
2010
ACM
14 years 4 months ago
Wearable-object-based interaction for a mobile audio device
In this paper, we explore the possibilities of providing miniaturized audio players with gesture control capabilities that are based on wearable objects. We selected thirteen wear...
KwanMyung Kim, Dongwoo Joo, Kun-Pyo Lee
ACMDIS
2004
ACM
14 years 5 months ago
Communication functions and the adaptation of design representations in interdisciplinary teams
Design representations in user-centered design serve intentions for directing design process and communication functions for enlisting interdisciplinary participation. To disentan...
David G. Hendry
VL
2008
IEEE
138views Visual Languages» more  VL 2008»
14 years 5 months ago
A case study of API redesign for improved usability
As software grows more complex, software developers’ productivity is increasingly defined by their ability to effectively reuse code. Even APIs (application programming interfac...
Jeffrey Stylos, Benjamin Graf, Daniela K. Busse, C...
CHI
2001
ACM
14 years 12 months ago
GeneyTM: designing a collaborative activity for the palmTM handheld computer
This paper describes a project to explore issues surrounding the development of a collaborative handheld educational application for children. A user-centered, iterative design pr...
Arman Danesh, Kori Inkpen, Felix Lau, Keith Shu, K...
CHI
2005
ACM
14 years 12 months ago
A gesture-based american sign language game for deaf children
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consist...
Seungyon Claire Lee, Valerie L. Henderson, Harley ...
CHI
2007
ACM
14 years 12 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...