Emotional appeal is a key dimension in user experience that often goes unmeasured in most user-centered design projects. This paper presents preliminary work for developing a set ...
MedioVis is a visual information seeking system that aims to support users' natural seeking behavior, particularly in complex information spaces. To achieve this goal we intr...
Mathias Heilig, Mischa Demarmels, Werner A. Kö...
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
In this paper, we explore the possibilities of providing miniaturized audio players with gesture control capabilities that are based on wearable objects. We selected thirteen wear...
Design representations in user-centered design serve intentions for directing design process and communication functions for enlisting interdisciplinary participation. To disentan...
As software grows more complex, software developers’ productivity is increasingly defined by their ability to effectively reuse code. Even APIs (application programming interfac...
Jeffrey Stylos, Benjamin Graf, Daniela K. Busse, C...
This paper describes a project to explore issues surrounding the development of a collaborative handheld educational application for children. A user-centered, iterative design pr...
Arman Danesh, Kori Inkpen, Felix Lau, Keith Shu, K...
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consist...
Seungyon Claire Lee, Valerie L. Henderson, Harley ...
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...