The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Technology Lab in the design of Logo-based microworlds with three different platforms respectively based on component computing, 3D game engines and 3D navigation with a GIS. The construct of halfbaked microworlds is used to discuss how the Logo community can contribute to the quest for integrated design. These kinds of microworlds implicitly exist within the community, but they can be explicitly designed mediated and put to use in the role of facilitators for integrated design and development to enable a growing communication amongst researchers, technicians, teachers and students. I use the term “half-baked” microworlds to describe digital media designed to facilitate communication between researchers, technicians, teachers and students as they become engaged in changing them. Microworlds have been the mai...