The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Tec...
— The growing interest in haptic applications such as skill training, museum displays, multimodal interfaces, aids for people with visual and/or hearing impairments, etc suggests...
Abstract: The digital media and games industry is one of the biggest IT based industries worldwide. Recent observations therein showed that current production workflows may be pote...
In this paper we present a new tool for semantic analytics through 3D visualization called "Semantic Analytics Visualization" (SAV). It has the capability for visualizing...
Leonidas Deligiannidis, Amit P. Sheth, Boanerges A...
Complex 3D digital media creation demands anytime and anywhere collaboration support. The CoMaya project aims to incorporate such advanced collaboration capabilities into Autodesk...
Agustina Agustina, Fei Liu, Steven Xia, Haifeng Sh...
Businesses today are requiring higher levels of creativity and innovation in the face of rapid change, fierce competition and increasingly complex markets. Nowhere is the more obv...
Digital media are changing the entertainment world. We see the departure of both analog broadcasting and already the first generation of digital entertainment media (the CD) and t...
This paper presents a system designed for the management of multimedia databases that embarks upon the problem of efficient media processing and representation for automatic semant...
Janko Calic, Neill W. Campbell, Majid Mirmehdi, Ba...
We propose a general framework for the detection of the LSB steganography using digital media files as cover objects. The new framework exploits high-order statistics of the samp...
With powerful computer and mighty software, seasoned users could turn digital media into what they want. The detection of digital tampering has become a crucial problem. In most o...