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AAAI
2015

Interactive Narrative Planning in The Best Laid Plans

10 years 14 days ago
Interactive Narrative Planning in The Best Laid Plans
The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate between acting out a plan and seeing that plan thwarted by non-player characters. The Glaive narrative planner combines causal-link-based computational models of narrative with the speed of fast heuristic search techniques to adapt the story each time the player attempts a new plan. About The Best Laid Plans The Best Laid Plans is an interactive narrative point-andclick adventure game. Players take on the role of a hapless goblin minion in service to the skeletal Dark Overlord. The goblin is tasked with visiting the local village to retrieve a bottle of hair tonic and return with it to the Overlord’s tower. Play alternates between two modes. In Make Your Plan mode, the player acts out a sequence of actions to obtain the hair tonic and return to the tower. Non-player characters (NPCs) do not act in this mode...
Stephen G. Ware, Robert Michael Young, Christian S
Added 27 Mar 2016
Updated 27 Mar 2016
Type Journal
Year 2015
Where AAAI
Authors Stephen G. Ware, Robert Michael Young, Christian Stith, Phillip Wright
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