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AIIDE
2009

Optimization of Platform Game Levels for Player Experience

14 years 1 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has been adapted for generation of parameterized levels, and experiments are conducted over the web to collect data on the relationship between level design parameters and aspects of player experience. These relationships have been learned using preference learning of neural networks. The acquired models will form the basis for artificial evolution of game levels that elicit desired player emotions.
Chris Pedersen, Julian Togelius, Georgios N. Yanna
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2009
Where AIIDE
Authors Chris Pedersen, Julian Togelius, Georgios N. Yannakakis
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