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35
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AIIDE
2009
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Artificial Intelligence
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AIIDE 2009
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Optimization of Platform Game Levels for Player Experience
14 years 17 days ago
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julian.togelius.com
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
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