We present a method for photo-realistic hair rendering, which is based on light scattering from (human) hair fibers. In contrast to existing approaches our method gives realistic results also for light hair types and for close-ups. These results are obtained by using a "near-field" model taking into account different scattering components and indirect illumination. Our near-field model is a generalization of previously published methods that can be seen as far-field models. Nevertheless our more general shading model can be used computationally as efficiently as the previous ones.