Abstract In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user's perspective, i.e., when the user m...
Parag Chaudhuri, George Papagiannakis, Nadia Magne...
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are ofte...
DATA available at http://www.tnt.uni-hannover.de/project/MPI08_Database/!
In this work, we present an approach to fuse video with
orientation data obtained from extended iner...
Gerard Pons-Moll, Andreas Baak, Thomas Helten, Mei...
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
My name is Andreas-Alexandros Vasilakis and I am a PhD candidate at the Department of Computer Science of the University of Ioannina in Greece, under the supervision of Prof. Ioann...