In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Abstract. In our companion paper [5], we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
We propose a novel point-based approach to view dependent isosurface extraction. We introduce a fast visibility query system for the view dependent traversal, which exhibits moder...