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2004

Using a Maze Case Study to Teach Object-Oriented Programming and Design Patterns

14 years 18 days ago
Using a Maze Case Study to Teach Object-Oriented Programming and Design Patterns
In order to teach object-oriented design and programming in introductory computer science it is imperative to teach objects from the very beginning of the course. The use of interacting objects is motivated by examples with an inherent complexity. We describe a case study based on a maze as an example that provides a complex framework but at the same time admits to simple pieces that students can work with early in an introductory course. This case study can be used throughout the first year not only to introduce basic control structures, but also to introduce a number of design ideas and algorithms.
Chris Nevison, Barbara Wells
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2004
Where ACE
Authors Chris Nevison, Barbara Wells
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