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VISUALIZATION
1994
IEEE

Visualizing 3D Velocity Fields Near Contour Surfaces

14 years 4 months ago
Visualizing 3D Velocity Fields Near Contour Surfaces
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfaces. The first uses motion blurred particles in a thickened region around the surface. The second uses a voxel grid to contain integral curves of the vector field. The third uses many antialiased lines through the surface, and the fourth uses hairs sprouting from the surface and then bending in the direction of the vector field. All the methods use the graphics pipeline, allowing real time rotation and interaction, and the first two methods can animate the texture to move in the flow determined by the velocity field.
Nelson L. Max, Roger Crawfis, Charles Grant
Added 09 Aug 2010
Updated 09 Aug 2010
Type Conference
Year 1994
Where VISUALIZATION
Authors Nelson L. Max, Roger Crawfis, Charles Grant
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