NOSSDAV
14 years 3 months ago
2004 Springer
Retransmission can be used for loss recovery in continuous media applications but the number of retransmission attempts is bounded by the size of the playout buffer. For efficient...
NOSSDAV
14 years 3 months ago
2004 Springer
We propose an energy-aware video streaming system for portable computing devices, in which the video can be played back for the specified duration within the remaining battery am...
NOSSDAV
14 years 3 months ago
2004 Springer
This paper presents a simple and scalable framework for architecting peer-to-peer overlays called Peer-to-peer Receiverdriven Overlay (or PRO). PRO is designed for non-interactive...
NOSSDAV
14 years 3 months ago
2004 Springer
Despite many years of research, fair queuing still faces a number of implementation challenges in high speed routers. In particular, in spite of proposals such as DiffServ, the st...
NOSSDAV
14 years 3 months ago
2004 Springer
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
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