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» (Re)constructing (Virtual) Reality
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CCECE
2006
IEEE
15 years 10 months ago
XPHEVE: An Extensible Physics Engine for Virtual Environments
Virtual Reality (VR) has gained more popularity in the recent years due to the advancements in hardware technology, an advancement that eliminated much of the limitations that VR ...
Saeid Nourian, Xiaojun Shen, Nicolas D. Georganas
ISMAR
2006
IEEE
15 years 10 months ago
Performance analysis of an outdoor augmented reality tracking system that relies upon a few mobile beacons
We describe and evaluate a new tracking concept for outdoor Augmented Reality. A few mobile beacons added to the environment correct errors in head-worn inertial and GPS sensors. ...
Ronald Azuma, Howard Neely, Mike Daily, Jon Leonar...
ISMAR
2002
IEEE
15 years 9 months ago
Geometric and Photometric Registration for Real-Time Augmented Reality
This paper proposes an augmented reality system with correct representation of shading and shadow. To realize a seamless augmented reality system, we need to resolve some problems...
Masayuki Kanbara, Naokazu Yokoya
VRML
2003
ACM
15 years 9 months ago
MVIP-II: a protocol for enabling communication in collaborative virtual environments
This paper presents the second edition of our multicast protocol designed to enable shared v irtual worlds. This secon d release was u nderta ken to prov ide an interaction method...
John Robinson, Sarah J. Dumoulin, John A. Stewart
COBUILD
1999
Springer
15 years 9 months ago
Complex Construction Kits for Coupled Real and Virtual Engineering Workspaces
A concept of complex objects, being artifacts that have one real physical part and several virtual parts representing certain aspects of the object, is introduced. These parts are ...
Wilhelm F. Bruns