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» (Re)constructing (Virtual) Reality
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MM
2004
ACM
146views Multimedia» more  MM 2004»
15 years 10 months ago
"living-room": interactive, space-oriented augmented reality
living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
Roderick Galantay, Jan Torpus, Maia Engeli
205
Voted
ACMACE
2011
ACM
14 years 4 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
ISMAR
2007
IEEE
15 years 11 months ago
A High-level Event System for Augmented Reality
3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level...
Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazz...
ICAT
2003
IEEE
15 years 10 months ago
ARKB: 3D vision-based Augmented Reality Keyboard
In this paper, we propose a wearable 3D Augmented Reality Keyboard (ARKB) which enables a user to type text or control CG objects without using conventional interfaces, such as ke...
Minkyung Lee, Woontack Woo
133
Voted
VR
1999
IEEE
185views Virtual Reality» more  VR 1999»
15 years 9 months ago
Hybrid Inertial and Vision Tracking for Augmented Reality Registration
The biggest single obstacle to building effective augmented reality (AR) systems is the lack of accurate wide-area sensors for trackers that report the locations and orientations ...
Suya You, Ulrich Neumann, Ronald Azuma