Sciweavers

1912 search results - page 273 / 383
» (Re)constructing (Virtual) Reality
Sort
View
CHI
2010
ACM
15 years 11 months ago
Astrojumper: motivating children with autism to exercise using a VR game
Children with autism have shown substantial benefit ult to from rigorous exercise, however, it is often diffic ually motivate these children to exercise due to their us sedent...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...
CORR
2010
Springer
75views Education» more  CORR 2010»
15 years 4 months ago
Extended Range Telepresence for Evacuation Training in Pedestrian Simulations
Abstract: In this contribution, we propose a new framework to evaluate pedestrian simulations by using Extended Range Telepresence. Telepresence is used as a virtual reality walkin...
Antonia Pérez Arias, Uwe D. Hanebeck, Peter...
CE
2007
93views more  CE 2007»
15 years 4 months ago
Web3D technologies in learning, education and training
Web3D open standards allow the delivery of interactive 3D virtual learning environments through the Internet, reaching potentially large numbers of learners worldwide, at any time...
Luca Chittaro, Roberto Ranon
PERCOM
2010
ACM
15 years 3 months ago
UpperWare: Bringing resources back to the system
If we expect the computer to vanish in the background, to make pervasive computing a reality, first we must be able to provide the illusion that all the user’s computers, devic...
Francisco J. Ballesteros, Gorka Guardiola, Enrique...
ISMAR
2006
IEEE
15 years 10 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas