Sciweavers

74 search results - page 11 / 15
» 2D-3D Automatic Mesh Generation
Sort
View
TEDU
2011
243views Education» more  TEDU 2011»
13 years 1 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
14 years 3 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison
WSCG
2003
219views more  WSCG 2003»
13 years 8 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
CG
2006
Springer
13 years 7 months ago
Shape reasoning and understanding
s: clustering, denoising, sharp feature, shape abstraction, reverse engineering In this paper we describe a hierarchical face clustering algorithm for triangle meshes based on fit...
Bianca Falcidieno, Remco C. Veltkamp
MICCAI
2002
Springer
14 years 7 months ago
Simulation of the Exophthalmia Reduction Using a Finite Element Model of the Orbital Soft Tissues
This paper proposes a computer-assisted system for the surgical treatment of exophthalmia. This treatment is classically characterized by a decompression of the orbit, by the mean ...
Vincent Luboz, Annaig Pedrono, Pascal Swider, Fran...