We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
We introduce a generic and efficient method for 2D and 3D shape estimation via density Þelds. Our method models shape as a density map and uses the notion of density to Þt a mod...
— We describe here a mechanism for controlling angles of a human-like joint using length sensors in threedimensional (3D) space. This joint mechanism, which is called a loosely c...
This paper introduces an efficient algorithm that reconstructs 3D human poses as well as camera parameters from a small number of 2D point correspondences obtained from uncalibrat...
The topic of representation, recovery and manipulation of three-dimensional 3D scenes from two-dimensional 2D images thereof, provides a fertile ground for both intellectual th...