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» 3D Capture for Computer Graphics
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PG
2002
IEEE
14 years 1 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
SIGGRAPH
2000
ACM
14 years 17 days ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
CVPR
2007
IEEE
14 years 10 months ago
Capturing long-range correlations with patch models
The use of image patches to capture local correlations between pixels has been growing in popularity for use in various low-level vision tasks. There is a trade-off between using ...
Vincent Cheung, Nebojsa Jojic, Dimitris Samaras
CVPR
2003
IEEE
14 years 10 months ago
Shape-From-Silhouette of Articulated Objects and its Use for Human Body Kinematics Estimation and Motion Capture
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
German K. M. Cheung, Simon Baker, Takeo Kanade
SI3D
2005
ACM
14 years 1 months ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...