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» 3D Capture for Computer Graphics
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PG
2007
IEEE
14 years 3 months ago
Papercraft Models using Generalized Cylinders
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
Fady Massarwi, Craig Gotsman, Gershon Elber
SI3D
1995
ACM
14 years 26 days ago
Interactive Volume Visualization on a Heterogeneous Message-Passing Multicomputer
This paper describes VOL2, an interactive general-purpose volume renderer based on ray casting and implemented on Pixel-Planes 5, a distributed-memory, message-passing multicomput...
Andrei State, Jonathan McAllister, Ulrich Neumann,...
CG
2004
Springer
13 years 9 months ago
Illumination-dependent texture
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Chunhui Mei, Fuli Wu, Jiaoying Shi
ICPR
2008
IEEE
14 years 10 months ago
Tracking of articulated pose and motion with a markerized grid suit
Despite leaps in motion capture technology, the dichotomy between unencumbered vision-based motion recovery and the prevailing marker-assisted motion capture solution remains larg...
Anthony C. Fang, Jayashree Karlekar, Sang N. Le
TOG
2002
129views more  TOG 2002»
13 years 9 months ago
Homomorphic factorization of BRDF-based lighting computation
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable quality and performance for realtime applications. Th...
Lutz Latta, Andreas Kolb