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» 3D Capture for Computer Graphics
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PG
2002
IEEE
14 years 2 months ago
Texture Mapping with a Jacobian-Based Spatially-Variant Filter
In this paper, we describe a new method to map a texture on a surface with a spatially-variant filter. Our filter takes into consideration the effects of anisotropy using a Jaco...
Ke Deng, Jingdan Zhang, Lifeng Wang, Baining Guo
VISUALIZATION
2005
IEEE
14 years 3 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
ICCV
1995
IEEE
14 years 1 months ago
Matching Constraints and the Joint Image
This paper studies the geometry of multi-image perspective projection and the matching constraints that this induces on image measurements. The combined image projections define ...
Bill Triggs
CHI
2003
ACM
14 years 10 months ago
Total recall: in-place viewing of captured whiteboard annotations
Total Recall introduces a new way to view captured whiteboard annotations. To digitize drawings we used a modified commercial system. However, instead of displaying the annotation...
Lars Erik Holmquist, Johan Sanneblad, Lalya Gaye
PG
2007
IEEE
14 years 3 months ago
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions
Animations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations...
Edmond S. L. Ho, Taku Komura