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» 3D Capture for Computer Graphics
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CVPR
2010
IEEE
13 years 6 months ago
Rectilinear parsing of architecture in urban environment
We propose an approach that parses registered images captured at ground level into architectural units for large-scale city modeling. Each parsed unit has a regularized shape, whi...
Peng Zhao, Tian Fang, Jianxiong Xiao, Honghui Zhan...
PR
2010
160views more  PR 2010»
13 years 6 months ago
Homeomorphic alignment of weighted trees
Motion capture, a currently active research area, needs estimation of the pose of the subject. For this purpose, we match the tree representation of the skeleton of the 3D shape t...
Benjamin Raynal, Michel Couprie, Venceslas Biri
GD
2005
Springer
14 years 1 months ago
Hierarchical Layouts of Directed Graphs in Three Dimensions
Abstract. We introduce a new graph drawing convention for 3D hierarchical drawings of directed graphs. The vertex set is partitioned into layers of vertices drawn in parallel plane...
Seok-Hee Hong, Nikola S. Nikolov
WSCG
2003
148views more  WSCG 2003»
13 years 9 months ago
The Construction of a Volumetric Cardiac Model for Real-time ECG Simulation
We present a novel approach for producing a real-time simulation of the 3D phenomenon of the electrocardiogram. Techniques are borrowed from the fields of computer vision and comp...
Robert Mooney, Carol O'Sullivan, John Ryan, Christ...
VIS
2004
IEEE
139views Visualization» more  VIS 2004»
14 years 9 months ago
Compatible Triangulations of Spatial Decompositions
We describe a general algorithm to produce compatible 3D triangulations from spatial decompositions. Such triangulations match edges and faces across spatial cell boundaries, solv...
Berk Geveci, Mathieu Malaterre, William J. Schroed...