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VISUALIZATION
2005
IEEE
14 years 1 months ago
The Application of GPU Particle Tracing to Diffusion Tensor Field Visualization
In this paper we introduce GPU particle tracing for the visualization of 3D diffusion tensor fields. For about half a million particles, reconstruction of diffusion directions fr...
Polina Kondratieva, Jens Krüger, Rüdiger...
DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
SIBGRAPI
2002
IEEE
14 years 1 months ago
Dynamic Scene Occlusion Culling Using a Regular Grid
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
Harlen Costa Batagelo, Shin-Ting Wu
VISUALIZATION
2005
IEEE
14 years 1 months ago
VolQD: Direct Volume Rendering of Multi-million Atom Quantum Dot Simulations
In this work we present a hardware-accelerated direct volume rendering system for visualizing multivariate wave functions in semiconducting quantum dot (QD) simulations. The simul...
Wei Qiao, David S. Ebert, Alireza Entezari, Marek ...
SIGGRAPH
2010
ACM
14 years 23 days ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai