Sciweavers

2016 search results - page 26 / 404
» 3D Capture for Computer Graphics
Sort
View
SIGGRAPH
1992
ACM
13 years 12 months ago
An object-oriented 3D graphics toolkit
This paper presents an object-oriented toolkit for developers of interactive 3D graphics applications. The primary goal of the toolkit is (o make it easier for programmers to crea...
Paul S. Strauss, Rikk Carey
ACMACE
2011
ACM
12 years 7 months ago
Mobile 3D graphics and virtual reality interaction
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
Wolfgang Hürst, Matthias Helder
DGCI
2006
Springer
13 years 11 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
IMA
2007
Springer
129views Cryptology» more  IMA 2007»
14 years 2 months ago
Toward Acceleration of RSA Using 3D Graphics Hardware
Demand in the consumer market for graphics hardware that accelerates rendering of 3D images has resulted in commodity devices capable of astonishing levels of performance. These re...
Andrew Moss, Dan Page, Nigel P. Smart
SIGGRAPH
1998
ACM
14 years 1 days ago
A Distributed 3D Graphics Library
We present Repo-3D, a general-purpose, object-oriented library for developing distributed, interactive 3D graphics applications across a range of heterogeneous workstations. Repo-...
Blair MacIntyre, Steven Feiner