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» 3D Capture for Computer Graphics
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PG
2003
IEEE
14 years 1 months ago
Voxelization in Common Sampling Lattices
In this paper we introduce algorithms to voxelize polygonal meshes in common sampling lattices. In the case of Cartesian lattices, we complete the separability and minimality proo...
Haris Widjaya, Torsten Möller, Alireza Enteza...
VMV
2001
126views Visualization» more  VMV 2001»
13 years 9 months ago
Accessing Multi-user Virtual Worlds over IP
The construction of photo-realistic virtual worlds is at reach of current computer graphics. Unfortunately, the philosophy currently adopted for the diffusion of virtual worlds ov...
Riccardo Bernardini, Guido M. Cortelazzo
CGF
2005
126views more  CGF 2005»
13 years 8 months ago
FreeLence - Coding with Free Valences
We introduce FreeLence, a novel and simple single-rate compression coder for triangle manifold meshes. Our method uses free valences and exploits geometric information for connect...
Felix Kälberer, Konrad Polthier, Ulrich Reite...
CONCURRENCY
1998
107views more  CONCURRENCY 1998»
13 years 7 months ago
CEV: collaborative environment for visualization using Java RMI
Collaborative visualization is an active area of research in computer science. Many di erent techniques and implementations have been proposed. However, most of today's syste...
Rajeev R. Raje, Michael Boyles, Shiaofen Fang
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
14 years 2 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...