In this paper we introduce algorithms to voxelize polygonal meshes in common sampling lattices. In the case of Cartesian lattices, we complete the separability and minimality proo...
The construction of photo-realistic virtual worlds is at reach of current computer graphics. Unfortunately, the philosophy currently adopted for the diffusion of virtual worlds ov...
We introduce FreeLence, a novel and simple single-rate compression coder for triangle manifold meshes. Our method uses free valences and exploits geometric information for connect...
Collaborative visualization is an active area of research in computer science. Many di erent techniques and implementations have been proposed. However, most of today's syste...
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...