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GRAPHITE
2005
ACM
14 years 1 months ago
Adaptive T-spline surface fitting to z-map models
Surface fitting refers to the process of constructing a smooth representation for an object surface from a fairly large number of measured 3D data points. This paper presents an ...
Jianmin Zheng, Yimin Wang, Hock Soon Seah
DIGRA
2005
Springer
14 years 1 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
VISUALIZATION
1998
IEEE
14 years 10 days ago
Constrained optimal framings of curves and surfaces using quaternion Gauss maps
We propose a general paradigm for computing optimal coordinate frame fields that may be exploited to visualize curves and surfaces. Parallel-transport framings, which work well fo...
Andrew J. Hanson
SIGGRAPH
2010
ACM
14 years 6 days ago
Physical reproduction of materials with specified subsurface scattering
We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scatterin...
Miloš Hašan, Martin Fuchs, Wojciech Matusik, Han...
SIGGRAPH
1991
ACM
13 years 11 months ago
Sculpting: an interactive volumetric modeling technique
We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represen...
Tinsley A. Galyean, John F. Hughes