Sciweavers

2016 search results - page 292 / 404
» 3D Capture for Computer Graphics
Sort
View
SI3D
2012
ACM
12 years 3 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
SIGGRAPH
1991
ACM
13 years 11 months ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin
CGI
2004
IEEE
13 years 11 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...
RT
2001
Springer
14 years 15 days ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
IJVR
2008
106views more  IJVR 2008»
13 years 8 months ago
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....