Conventional digital video playback systems provide only limited user interactivity, mostly in the form of VCRlike controls such as fast forward/backward, slow motion, pause/stop,...
Abstract. We propose motion manifold learning and motion primitive segmentation framework for human motion synthesis from motion-captured data. High dimensional motion capture date...
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
This paper presents a model of cloth dyeing using the characteristics of the thread and weave pattern. The proposed dyeing model is based on Fick's second law that defines th...
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...