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TOG
2012
224views Communications» more  TOG 2012»
11 years 10 months ago
Lagrangian vortex sheets for animating fluids
Buoyant turbulent smoke plumes with a sharp smoke-air interface, such as volcanic plumes, are notoriously hard to simulate. The surface clearly shows small-scale turbulent structu...
Tobias Pfaff, Nils Thürey, Markus H. Gross
ACMACE
2004
ACM
14 years 1 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
ICMI
2003
Springer
133views Biometrics» more  ICMI 2003»
14 years 1 months ago
Mouthbrush: drawing and painting by hand and mouth
We present a novel multimodal interface which permits users to draw or paint using coordinated gestures of hand and mouth. A headworn camera captures an image of the mouth and the...
Chi-Ho Chan, Michael J. Lyons, Nobuji Tetsutani
3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
13 years 11 months ago
Pyramid Coordinates for Morphing and Deformation
Many model editing operations, such as morphing, blending, and shape deformation, require the ability to interactively transform the surface of a model in response to some control...
Alla Sheffer, Vladislav Kraevoy
APGV
2008
ACM
145views Visualization» more  APGV 2008»
13 years 9 months ago
On optimal resampling of view and illumination dependent textures
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
Jirí Filip, Mike J. Chantler, Michal Haindl