We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
This paper is devoted to a designer tool, which is an extension of particle tracing algorithm for analysis of scenes, artifacts, image ghosts, and ray tracing mechanism itself. Th...
Visualization of three dimensional flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and clu...
In this paper, we present a technique that generalizes 3D building groups of virtual 3D city models according to a cell structure that is derived from infrastructure networks. In ...
—Inexpensive RGB-D cameras that give an RGB image together with depth data have become widely available. We use this data to build 3D point clouds of a full scene. In this paper,...
Hema Swetha Koppula, Abhishek Anand, Thorsten Joac...