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» 3D Character Modeling in Virtual Reality
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CVPR
1999
IEEE
14 years 9 months ago
Panoramic EPI Generation and Analysis of Video from a Moving Platform with Vibration
This paper presents a novel approach for generating and analyzing epipolar plane images (EPIs) from video sequences taken from a moving platform subject to vibration so that the 3...
Zhigang Zhu, Guangyou Xu, Xueyin Lin
MM
2010
ACM
210views Multimedia» more  MM 2010»
13 years 7 months ago
Increasing interactivity in street view web navigation systems
This paper presents some interactive features we have added on our street-view web navigation application. Our system allows to navigate through a huge amount of data (panoramas a...
Alexandre Devaux, Nicolas Paparoditis
VRST
2004
ACM
14 years 1 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
STORYTELLING
2007
Springer
14 years 1 months ago
BEcool: Towards an Author Friendly Behaviour Engine
Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them....
Nicolas Szilas
ICMI
2005
Springer
267views Biometrics» more  ICMI 2005»
14 years 1 months ago
XfaceEd: authoring tool for embodied conversational agents
In this paper, XfaceEd, our open source, platform independent tool for authoring 3D embodied conversational agents (ECAs) is presented. Following MPEG-4 Facial Animation (FA) stan...
Koray Balci