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» 3D Character Modeling in Virtual Reality
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IVA
2009
Springer
13 years 11 months ago
Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent
In human-human conversation, the first impression decides whether two people feel attracted by each other and whether contact between them will be continued or not. Starting from ...
Nikolaus Bee, Elisabeth André and Susanne Tober
EDUTAINMENT
2008
Springer
13 years 9 months ago
Reconstruction of Tree Crown Shape from Scanned Data
Reconstruction of a real tree from scattered scanned points is a new challenge in virtual reality. Although many progresses are made on main branch structures and overall shape of ...
Chao Zhu, Xiaopeng Zhang, Bao-Gang Hu, Marc Jaeger
ISMAR
2006
IEEE
14 years 1 months ago
Online camera pose estimation in partially known and dynamic scenes
One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on ofï...
Gabriele Bleser, Harald Wuest, Didier Stricker
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
14 years 16 days ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
JSW
2008
145views more  JSW 2008»
13 years 7 months ago
Analysis and Visualization of Gene Expressions and Protein Structures
This paper describes a web-based interactive framework for the analysis and visualization of gene expressions and protein structures. The formulation of the proposed framework was ...
Ashraf S. Hussein