This paper presents a framework for construction of animated models from captured surface shape of real objects. Algorithms are introduced to transform the captured surface shape ...
Most illustrative techniques used in non-photorealistic rendering to date apply a rendering style to objects or a scene and alter the appearance of this style by employing illumin...
We consider the problem of monocular 3d body pose tracking from video sequences. This task is inherently ambiguous. We propose to learn a generative model of the relationship of bo...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
Face processing in video is receiving substantial attention due to its importance in many securityrelated applications. A video provides rich information about a face (multiple fr...