This paper presents a novel approach for reconstructing free-form, texture-mapped, 3D scene models from a single painting or photograph. Given a sparse set of user-specified const...
Li Zhang, Guillaume Dugas-Phocion, Jean-Sebastien ...
We present a simple multiple view 3D model for object tracking and identification in camera networks. Our model is composed of 8 distinct views in the interval 0, 7 4 . Each of th...
— In this paper we discuss active humanoid vision systems that realize foveation using two rigidly connected cameras in each eye. We present an exhaustive analysis of the relatio...
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...