We investigate the application of genetic algorithms (GAs) for recognizing real two-dimensional (2-D) or three-dimensional (3-D) objects from 2-D intensity images, assuming that th...
George Bebis, Evangelos A. Yfantis, Sushil J. Loui...
Gaze direction determination of opponents and teammates is a very important ability for any soccer player, human or robot. However, this ability is still not developed in any of th...
MPEG-4 is scheduled to become an International Standard in March 1999. This paper demonstrates an experiment for a virtual cloning method and animation system, which is compatible...
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
Abstract. We describe progress in the automatic detection and identification of humans in video, given a minimal number of labelled faces as training data. This is an extremely cha...