Super resolution technique could produce a higher resolution image than the originally captured one. However, nearly all super-resolution algorithms aim at 2D images. In this pape...
We address the issue of modelling facial expressions for realistic 3D avatar animation. We introduce a hierarchical decomposition of a human face into different components and mod...
A 3D virtual model of the human lower extremity has been developed for the purpose of examining how the neuromuscular system controls the muscles and generates the desired movement...
Estimating the structure of the human face is a long studied and difficult task. In this paper we present a new method for estimating facial structure from only a minimal number o...
Nathan Faggian, Andrew P. Paplinski, Jamie Sherrah
3D human motion capture by real-time monocular vision without using markers can be achieved by registering a 3D articulated model on a video. Registration consists in iteratively o...