We consider the problem of geometric integration and representation of multiple views of non-rigidly deforming 3D surface geometry captured at video rate. Instead of treating each...
In this paper a novel framework for three-dimensional surface reconstruction by self-consistent fusion of shading and shadow features is presented. Based on the analysis of at lea...
In this work we recall attention to problems that arise in a client-server setting with server-side rendering and propose a practical method for accelerated high-quality render-st...
Abstract. In this paper we introduce the concept of statistical deformation models (SDM) which allow the construction of average models of the anatomy and their variability. SDMs a...
Daniel Rueckert, Alejandro F. Frangi, Julia A. Sch...
Point cloud is one of the primitive representations of 3D data nowadays. Despite that much work has been done in 2D image matching, matching 3D points achieved from different pers...